Welcometothepast.TothetimeswhengameswereplayedonhugegamingconsolesconnectedtoaTV.Itwasawonderfultime,butunfortunately(orfortunately)oldthingsreplacedbynewones,timespassesandmanythingshavebeenforgotten.Thisgameisafineexampleofthis.
Thebestnon-traditionalseabattlewasreleasedsolongtimeagothateveryoneforgotaboutit.Butsomebodyisstillremembersaboutitandhappytoplayfavoritegameofhischildhood.Gamehasbeenchangesnotsomuch,butthisisstillthatgameweplayedwithpleasureinfar90’s.
Thisisn’tseabattleweusedtoplayonthecopybooksheets.Thisseabattlewasinventedlongtimeagoandwaspublishedin1980-1990onmanygameconsolesandcomputersofthattime:ZX-Spectrum,Atari,Commodore64,AmstradCPC.
->Gamerulesarethesameforallversionofthegame:
Thereisa20x20field.Youandyouropponentsetownfleet,consistsof6shipshavingdifferentshape.Minimumdistancebetweenshipsmustbeonecell.Almosteveryshipcouldberotatedincludingdiagonally.
Playersattackeachotheronebyone.Eachplayerhas24shots(4shotsforeachsurvivedship,includingsalvomode).Playerplacesshotsthenstartsattack.Wreckedshipsaremarkedonthemapinred,slips-inblue.Afterfirstplayerattack,asecondplayerstartshis.Andsoonuntiloneoftheplayerswillnotdestroytheentireenemyfleet.Afterthevictoryofoneoftheplayers,lostplayercanseesecretmapshowsplaceswherewerenotwreckedships.
ThegamecanbeplayedsolooragainstAI.
->Thisversionhassomebonuses:
*Thegamecanbefinishedbyperformingvariousquestsduringbattleswithartificialintelligence.
*ThePROversionhasproprietarymodefromDecipixelGames,inwhichtheplayercanspecifythedimensionsoftheplayingfield,thenumberofshipsinvolvedinthebattleandthenumberofshots,pickingidealgameforhimself.
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